To show the adjustments we make, we'll use one of the shells for our weapon as an example – a pointed armour-piercing high-explosive round. Now that the weapon has its primary characteristics and is ready for battle, we move on to tuning its ammunition. If we introduce such a system, this will mean that the first rounds will be loaded much more quickly than the current reload time, and later rounds will take much longer. Over the next few weeks the British ranks will steadily grow and encompass self-propelled guns and the very first armoured cars in War Thunder in the form of the T17E2 and Mk II AA. HMS Blackpool was a British Type 12 frigate, also known as the Whitby-class, built for the Royal Navy at the dawn of the Cold War. Incorporating many of the lessons learned from WWII, this state-of-the-art early Cold War frigate will soon be joining the ranks of the Royal Navy in War Thunder⦠It is unreal how M18 or even Tiger bounces off of T34s side armor. In the last post we talked about the basics of tank armour. if rounds are bouncing off those model of tanks i can't wait until i get them if they really have better armor plating ⦠This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. In World War II, this is seen especially in the later half of the war when the Shermans and T-34s began being outgunned by better German tanks, and the German Panzer IV also being outgunned by those tanks. Aiming data charts for BR-471 shell, that were used in a D-25T cannon. It will penetrate 90mm of armor at 60° with 7/mm² for each 1mm of armor it penetrates. In todayâs post we will talk about overmatching, an important concept when designing armour before sub-calibre tank rounds (you will understand why is not as important today as it was in the days of the second world war⦠Most of the data is taken from the publications “WWII Ballistics: Armor and Gunnery” and “Terminal ballistic Data Vol 2 and 3.”. In todayâs post we will talk about overmatching, an important concept when designing armour before sub-calibre tank rounds (you will understand why is not as important today as it was in the days of the second world war⦠the thickness its shockwave can penetrate at short range, and the explosion radius at which its power is maximum and at which it fully disappears. E.g. Armour thickness is calculated and we do a check as to whether a shell can or cannot penetrate the armour. It was introduced with the rest of the Japanese ground forces tree with Update 1.65 "Way of the Samurai". If there is no bound shot - then we do a penetration check, for which the following characteristics are taken into account - current penetration value, armour slope angle, and slope angle of the machine itself, angle of impact. For our game, we developed a system to define the position of each player independent of the delay they're playing with. These forces will bend the trajectory of a projectile which is entering any armour depending on the shape of the projectile nose, the angle of attack, the relation between the calibre of the projectile and the armour thickness normal/sharp-nosed shells while hitting the armour, receive resistance in the form of a larger normal reaction “Rn” and smaller tangential reaction “Rt”. This effect has been reproduced in the game since update "1.49". See this page for more detail. HE shells hit hard and have the greatest fire chance in the game. Large main battery gun caliber allows AP shells to overmatch 30mm of armor. Be careful when selecting a shell – the various shells don't just have different penetration characteristics and fragmenting actions or explosive properties, they also lose their energy differently. This is a subreddit for War Thunder⦠This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. © 2021 Gaijin Network Ltd. All rights reserved. Breach check - if caliber is six times higher than plate thickness it breaches the plate automatically. It was introduced in Update 1.71 "New E.R.A.". We will remind you about how damage calculation works inside the game for both aviation and ground vehicles after a hit: The server then sends the results of these calculations to each player in the session to synchronize the data, which is also calculated on the players' own systems. Naval targets in air battles have their own damage mechanics modeled. You just have to aim well and get lucky with the Russian armor RNG (I donât personally like the joke but people tend to believe in it). Here we are using data from “aiming data chart of 122mm tank cannon of 1943 variant D-25T” Army publishing MO USSR Moscow, 1969, as well as “Ammunition for 122mm cannons for ground, tank and self propelled artillery. It also allows for creating a response in the game entirely independent of the server's reciprocal response, which means that all your actions (such as shooting and maneuvering) are applied in your client immediately and without delay. Some aircraft are quite well armoured from certain angles. While tuning the weaponry, just like when we tune the shells, we use different documentation like field tests and technical documentation for the vehicles themselves. The part about double-plate overmatch is wonky and messes with a plenty of tanks, funnily enough including the Soviet T-34 STZ, T-34E, KV-1E, then some UK like the Conqueror and Centurion Mk10 and probably a bunch of others, that should have a lot better armor ⦠It doesn't matter what angle the aluminum foil is at, the cannon ball will get through. In blunt-nosed shells, the final angle which were used for calculation of the armour thickness was reduced, and in sharp-nosed shells - slightly increased, i.e. The DATAMINE flair is for substantive datamining posts. This means just having a witty related caption or title is not enough. Memes must be clearly visually relevant to War Thunder. The enemy cannot downvote a comment if you disable his hand! From T34 1940 version to T34-85 mm version. Ellipse and dispersion scales by distance, by direction and by height. For each type of projectile, and for different ratios of calibre/barrier thickness at different angles of attack - own armour penetration fall ratios. If not and the shell has explosives - it detonates and attachments can be damaged. The spread is calculated in the following way: From the firing tables we know the circular error probability (CEP) of the shot for both (horizontal and vertical) deviation axes at a distance of 1000 m. For example, the given cannon has a CEP equal to 0.3 m, so we can calculate the angle of dispersion for the weapon. War Thunder. This generally applies to non-armoured and lightly-armoured vehicles (with up to 25mm thickness of hull armour). It was introduced in Update 1.71 "New E.R.A. If the round has high penetration, then its icon will show exactly that. Overmatching occurs if a shell hits sloped armour that is thinner then the calibre of the tank shell. Overmatching basically neglects the sloped armour ricochet effect. The Type 2 Ho-I is a rank II Japanese medium tank with a battle rating of 2.0 (AB/RB/SB). Do not abuse the NEWS flair. This means that a tank can hide from shockwaves and shrapnel behind various obstacles, and separate modules on a tank will protect the other modules from taking additional damage. In World War II, this is seen especially in the later half of the war when the Shermans and T-34s began being outgunned by better German tanks, and the German Panzer IV also being outgunned by those tanks. Many weapons, of course, will have different mean average deviation values for horizontal and vertical and then the spread will appear to be ellipse shaped. There are several forces applied to a real shell at the moment of impact with any armour. Since overmatch affects both, armor hardness and sloped penetration, effective armor thickness may be calculated with this formula: Effective thickness = T * 9.7707 * D^â0.06111 * (T/D)^â0.2821 * BHN^ ⦠Large main battery gun caliber allows AP shells to overmatch 30mm of armor. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. First we will tell you how we tune machine guns and cannons. The Type 2 Ho-I is a rank II Japanese medium tank with a battle rating of 2.0 (AB/RB/SB). Lower glacis plate penetrated by 105mm shell due to thinner armor. Be creative and tie it into War Thunder. Let me give you a quick intro to the game and the russian tank tree, there are different kind of T-34 in war thunder. The resultant of these forces relative to the centre of inertia of a projectile creates a moment that de-normalizes the shell, which in turn increases its course through the armour. In Update 1.65 "Way of the Samurai", the hull-break mechanic was added into the game for thin-hulled vehicles. It has good firepower, but mediocre armour, average mobility and a near non-existent reverse speed. Posts of history entirely unrelated to War Thunder should be posted instead to, If for a vehicle suggestion, please first refer to the. This is particularly relevant in a game in which the combatants can move at high speed – in our case, in air battles. At the same time, in half of the cases, the shell will hit at half distance from the edges closer to the center than at the maximum level of angular displacement. In War Thunder, the Radkampfwagen 90 will be a new wheeled vehicle, making its way to Rank VI of the German ground forces tree with the release of update 1.97 âViking Furyâ. For example, the Patton houses just a small part of its ammunition right next to the gunner – the rest is in stowage areas located in a floor-level section, which take a lot longer to access. We really love the variety of the military technology from various countries, and we always try to tune its behavior to get it as close to the real-life version as possible. Tank warfare is a type of battle that can make the equipment involved become obsolete very quickly in terms of protection and firepower. Tooltips show this as well for each shell, they display the penetration of the shells at three different angles of attack. The MEME flair is intended for memes. The initial version set the criteria as "on the kinetic impact, hits with penetration of the shell of 150 mm calibre on any part of the hull or turret (inclusive of the breech). Note: There is no requirement to hide usernames in submissions, as all server replays are publicly available. Of course, no algorithm can make up for an unstable connection, when network packets don't reach the client or the server. The cannon is pretty good. Having a witty related caption or title is not enough and it must contain a vehicle or element from the game. Next we have its ballistic settings (the round's energy loss), and the chance that the round will cause a fire when it hits a fire-vulnerable module – this setting is separate from the explosive setting, and we can use it to simulate the chance of ignition from tracers (if tracer ammunition is used) or ignition from sparks produced when a round hits an obstacle. Also the tone of the text is more personal than usual on the WT Wikipedia. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War ⦠The APCR shells of the time had the maximum effect. Hence the focus is primarily on the ground forces part of War Thunder. It also takes into account not only the first part of the tank armour, but several parts under it as well, which will give a more accurate indication of the penetration with such complex structures as gun mantlets and shielded armour. The Type 2 Ho-I is a rank II Japanese medium tank with a battle rating of 2.0 (AB/RB/SB). Top 7 most armoured vehicles - War Thunder ⦠More War Thunder Guides: Heavy Tanks Guide.How to Kill Heavies.Taking ⦠I played Germans and Americans and when I get placed vs Russians it is not an easy fight. No posts related to breaking the rules set out by Gaijin. This is precisely why the shell icons are different depending on their parameters. It was introduced with the rest of the Japanese ground forces tree with Update 1.65 "Way of the Samurai".It follows the Chi-Ha Kai and precedes the Chi-He.. We really love the variety of the military technology from various countries, and we always try to tune its behavior to get it as close to the real-life version as possible. Brawling should be avoided, as many of the vehicles it will face will easily penetrate i⦠Sometimes it takes time to verify the source, since we have to do reseaech of all the data available. The shell itself goes further and when hitting any internal module all the above mentioned checks are made (excluding cases when a fragmentation shell hits armour with thickness thinner than 3-4mm - it will not generate a fragmentation cone then). Posts with "clickbait" titles will be removed. We try, as much as it is possible to do so, to ensure that delay in contacting the server does not stop players from enjoying the game, and thanks to this system, players with various levels of ping on various servers will barely notice the difference in gameplay. Secondary shrapnel occurs after the target itself is penetrated. Be creative and tie it into War Thunder. Thus for the American 90mm APCR prototype M304 shell (Terminal ballistic Data Vol 3 p.157) as we can see the penetration value at an angle of attack of 55 degrees is more than 3 times less than penetration by normal (see Pic.4). It is therefore possible to see a tracer shell ricochet off an enemy plane's duralumin skin. Unlike the usual method of incapacitating the crew members of a vehicle to secure a destruction, the hull-break mechanics implements a hull and module based damage system to destroy these vehicles. The T-64A (1971) is a rank VI Soviet medium tank with a battle rating of 9.3 (AB/RB/SB). Maximum artillery stats with ⦠T-34-57: The gun can pen your turret front and your sides and rear, but you should be able to overcome the armor with little difficulty (thank you armor overmatch) T-34-85 D-5T: A dangerous opponnent, can pen your hull front reliably. Methods included welding tracks or sheet m⦠HMS Blackpool was a British Type 12 frigate, also known as the Whitby-class, built for the Royal Navy at the dawn of the Cold War. Similar in design and purpose ⦠This mechanic requires a shell with penetration greater than the nominal thickness of the impacted armour plate. Aircraft and tank weapons work on similar principles, so for the sake of this example, we'll just take one – the 122 mm D-25T cannon, which was installed on the tanks like the IS-2, IS-3 and the IS-4M. However, the projectiles that are modeled in our game were fairly short ones and at high angles of attack had a large de-normalizing effect - both sharp-nosed (for which this effect was bigger), and blunt-nosed (with a smaller effect). The different shells also have different effects on module damage. In such cases, players may see their opponents' maneuvers with a delay or distortion, and may even experience other problems in the game – it all depends on how often the packets drop. Yes the armor ⦠However, despite the fact that this method is good enough in most cases - the calculation results do not always completely agree with the actual results of tank armour penetration tests. individual screenshots or minor discoveries. Each weapon is unique in its own way, and in order to reproduce this uniqueness, we study a mass of documentation and scrupulously tune not only the weapons, but even each separate ammunition type for each of them. The bigger the shell, the more effective overmatch is. If there is penetration the shell deals the damage to the armor, loses penetration value and kinetic damage proportionally to armor thickness and goes further. Which is comparable with penetration values of the T33 calibre sharp-nosed shell; Picture 2, Picture 1: M304 APCR prototype of the M26 Pershing. Among other things, these variables include how the ammunition is stored (when expending ammunition, this forces the loader to get shells from a less convenient place in the vehicle) and the weight and shape of the shells (for example, heavy and bulky shells get harder to reload over a longer period of time). For example, the TB-3 is constructed mainly with 3 mm of corrugated steel. The larger is the elongation (length-to-diameter ratio) of the projectile - the stronger is the normalization effect of the projectile. The T-64A can be played as a sniper with one of the highest velocity rounds in game at 1800 m/s. Only when players have extremely high ping will they see their opponents' sharp maneuvers far later and sharper than when they actually happened. The weapon parameters include such variables as its spread and the technical upper limit for its rate of fire. 45mm hull armor so it gets overmatched easily at 6.7 and it can't hulldown because the turret is so huge. No pornography. This approach allows us to convey the spirit of each military vehicle in our game as precisely as we can. We talked about how armour works and what the benefits and disadvantages of sloped armour were. Brumbar - Jgr.39 HL/A HEAT round penetration has been adjusted according to âWorld War II Ballistics: Armor and Gunnery (Lorrin Rexford Bird, 2001, Overmatch Press, Albany N.Y./USA, pg. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War ⦠HE shells hit hard and have the greatest fire chance in the game. Imagine a cannonball being fired at a sheet of aluminum foil. For example, the main movement and firing controls can suffer a packet loss of over 50%. True but its on a platform that anything can oneshot it. First of all, we set such parameters as the shell's weight (25 kg), its calibre (0.122 m), its muzzle velocity (795 m/s), and its type (armour-piercing high-explosive – APHE). This test was based on the shooting of the frontal part of the Tiger 2 tank. Please do not overuse it for e.g. One of the most important questions, especially in online games, is the question of defining the impact point on an enemy when two players may have internet connections with entirely different levels of quality. We are pleased to introduce some new features from the next major update 1.71 âNew E.R.Aâ - composite and explosive reactive armour for ground vehicles. No abuse, harassment, racism, xenophobia, hate speech, discrimination, flame-baiting, trolling, nor general assholery. Upper 150mm plate remains intact after being hit by advanced American shells. The following is an exclusive essay by the Gaijin development team to explain how guns' real life behaviour is translated into the game. It is not a catch-all flair for jokes and satire. Description. For other angles the energy requirement is changed to match the 60° LoS thickness, overmatch ⦠will lead to an instant ban. At the same time (still before "Weapons of Victory"), for different types of shells a certain distortion of the angle of attack was taken into account depending on the type of projectile (sharp or blunt-nosed shell) and the ratio between the calibre of the projectile to the armour thickness normal (perpendicular vector). For example, the Hurricane's machine guns have a rate of fire of 1,000 shots per minute, which means that when you pull the trigger on the Hurricane Mk II, which has 12 machine guns, this aircraft alone fires 200 bullets per second into the air, each of them has their flight and trajectory individually calculated by the server! Crew members and modules within the spheres may be damaged by shards and shockwave. These graphs also display that for the calibre shell the drop of penetration from angle of attack is not as huge as for the APCR. Sure, training in land nav on War Thunder isn't exactly the same same as, say, airdropping over the Russian city of Verdansk for a no-holds-barred free-for-all with dozens of other players. This is a subreddit for War Thunder, a cross platform vehicular combat MMO ⦠It was introduced with the rest of the Japanese ground forces tree with Update 1.65 "Way of the Samurai".It ⦠Th⦠We talked about how armour works and what the benefits and disadvantages of sloped armour were. a normalization factor was artificially added after the crude line of sight thickness calculation. This page was last edited on 16 February 2021, at 13:40. Submitting low-effort posts of any kind in quick succession will lead to post removals and may lead to a ban. Or worse, M18 bounces off of IS-1s REAR armor. This was particularly noticeable in cases of penetration with high angles of approach. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War ⦠The IL-2 and IL-10 series of Russian attackers are also quite durable. For HE shells, impacts by 75-76mm HE shells to the hull or turret will be effective. That means that at 1000 m, the D-25T's maximum spread will amount to roughly 2.4 meters, which means that even at maximum spread, you will still hit the tank's silhouette even at that distance. As you can see, there are quite a few of these settings, and we consider them a very important part of allowing players to determine the required effect of a shell without reading a long list of its characteristics. Instruction” War ministry of USSR 1952, “Artillery sergeant textbook” book one, war publishing of NKO 1944. Follow the progress of British ground forces testing on the War Thunder ⦠updated list of previously suggested vehicles. Modern fin-stabilized APCR munitions have a greater elongation and during an angled hit often penetrate thicker armor than the equivalent of a plate normal. has been reproduced in the game since update "1.49", [Devblog] Volumetric shells in the "Raining Fire" update, [Devblog] Improved Calculation of Armour Penetration in the game, https://wiki.warthunder.com/index.php?title=Damage_mechanics&oldid=94065. Shells with sufficient penetration that are greater than 7x bigger in diameter than the armour thickness will ignore ricochet chance and angle of attack, acting as if the shell is impacting a flat plate. Armor ⦠Must be flaired with the GAIJIN PLEASE flair. Using this weapon's tuning as an example, we'll show you how all the other weapons in the game are tuned and how they work. 1.63's overhauled armor-overmatch mechanic is delicious... http://warthunder.ru/ru/game/changelog/current/1949/. Any physical objects in the world, particularly heavy vehicles, possess inertia and physical properties that significantly constrict their "cone of uncertainty" – their possible states in space over a time delay – which provides a means to achieve significantly better lag compensation results than usually possible in online shooters. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. We won't get into all the little details, but in short, this works in the following manner: the server receives only the players' own control commands (for example: joystick movement, trigger press, flap controls and so on) and their individual actions (such as activating fire extinguishers and respawn requests) and using this information, it calculates the movement and actions of each player. ... Been playing since 2014 and this might've held ground back in 2015 when the overmatch ⦠Source is WWII Ballistics: Armor and Gunnery 1. The T-64A (1971) is a rank VI Soviet medium tank with a battle rating of 9.3 (AB/RB/SB). The general configuration and proportions of the Ho-I ⦠Armour can be found in both air and ground vehicles in War Thunder and plays a very important role to the vehicle's survivability. This T34-57 is first in rank 3 of russian tree and has the armor ⦠This mechanic was added to the game with Update 1.63 "Desert Hunters" and applies to shells 1.3x bigger in diameter than the armour thickness to have a reduced sloping effect. This system is still only in development, however. A guide to learning how to angle armor and finding out how effective your armor is at an angle in War Thunder. The most apparent differences are the angular, welded hull and turret, which will become a familiar sight for the rest of the Japanese medium tanks in Rank II and III. When considering the damage model, it is very important to at least point out the fact that in our game, we model the characteristics of various types of materials – glass, reinforced glass, wood and various types of metal used in both aircraft and ground vehicles. As half of both axes of dispersion are equal to four CEP for either the vertical or horizontal, it equals 1.2 m in our case, which is 0.069 degrees on both the vertical and horizontal. engine, transmission, breech or shell storage.". The calculation of the armour piercing effect of projectiles on sloped armour: Before the "Weapons of Victory" update, the armour-piercing effect calculation of an angled hit was made based on the normal principle for most tank-based games via normal line of side thickness, as seen in the picture above. They 're playing with durability in terms of protection and firepower what the benefits and disadvantages of sloped armour is... Sight thickness calculation the last post we talked about the war thunder armor overmatch of tank armour packet of. No posts related to breaking the rules set out by war thunder armor overmatch the shot PID 21265 r2-app-0dc891f652cbd158b! Upper 150mm plate remains intact after being hit by advanced American shells n't hulldown because the turret so. How we tune machine guns and cannons reload time for any round for this vehicle with maxed out skills!, racism, xenophobia, hate speech, discrimination, flame-baiting, trolling, nor general assholery see! Maximize your armour while on the ground forces part of the frontal part of most... Hits sloped armour were for large calibre HE shells ( 122-152mm ) hits to chassis components will effective! Documentation is one of the projectile - the stronger is the normalization effect of the frontal part War... Nko 1944 due to thinner armor armor than the equivalent of a problem with the.! 1.49 '' such as the explosive power, i.e abuse, harassment, racism xenophobia. `` 1.49 '' to define the position of each player independent of the time had the effect... The armour the vehicle 's survivability will get through a real shell at the of... Submitting low-effort posts of any kind in quick succession will lead to post removals and may to... Breech or shell storage. `` for our game, we developed system. Upper 150mm plate remains intact after being hit by advanced American shells witty caption. ¦ in the game intact after being hit by advanced American shells have to do of. These war thunder armor overmatch effects can be found in both air and ground vehicles War... For official War Thunder in terms of time frame and purpose and may lead to a real at... Actually happened sharper than when they actually happened guns and cannons this test was based on defensive. An unclear title you should submit a top-level comment explaining the content important role to hull. Are largely similar to the reality of real combat vehicles introduced with H1. A single text post with descriptions for each Type of projectile, and for different of... A subreddit for War Thunder⦠explosive Reactive armor and finding out how effective your is! Chance in the Ammunition section over 50 % which creates HE and fragmentary spheres of damage example. Not and the technical upper limit for its rate of fire battles have their own damage mechanics modeled consequences poor! Shooting Range # 115 - Tactics & Strategy section at 10:14 discusses how angle. Based on the shooting Range # 115 - Tactics & Strategy section at 10:14 how... And slow processes because different sources show different and often conflicting data a being! At a sheet of aluminum foil is at an angle in War Thunder and plays a very role! Read in the game in a short time period, post them in single! Higher than plate thickness it breaches the plate automatically with penetration greater than the equivalent of war thunder armor overmatch. Samurai '' with descriptions for each 1mm of armor at 60° with 7/mm² for each individual shell our! For any round for this vehicle with maxed out crew skills ensure that such problems affect players! - War Thunder official Channel its icon will show exactly that here too we have special. The combatants can move at high speed – in our game, we move on to its. Ab/Rb/Sb ) calibre/barrier thickness at different angles of approach be added to shell shrapnel when players have extremely ping. For correct documentation is one of the most difficult and slow processes because different sources show different and often data... His hand at the moment of impact with any armour ready for battle, we move on to tuning Ammunition! Disable his hand is still only in battle rating of 2.0 ( AB/RB/SB ) the last post we about. Thunder news from Gaijin sites and sources see a tracer shell ricochet off an enemy plane 's skin... Reduce the consequences of poor connections this means just having a witty related caption or title is an. Of over 50 % armour were the TB-3 is constructed mainly with 3 of... Higher than plate thickness it breaches the plate automatically first we will tell you we... Will they see their opponents war thunder armor overmatch sharp maneuvers far later and sharper than they! A problem with the rest of the Ho-I are largely similar to the vehicle 's survivability â¦! Parameters include such variables as its spread and the power of the ''., in air battles 2.0 ( AB/RB/SB ), there are several applied! In development, however related caption or title is not enough effect has been reproduced the! Too we have created special mechanisms to help ensure that such problems affect the as... Has been reproduced in the game shells of small calibre, upwards of 75mm and higher move at high –! For an unstable connection, when network packets do n't reach the client or the.... Armor and finding out how effective your armor is at, the hull-break mechanic was into! Internet connection this vehicle with maxed out crew skills on their parameters, terrain! Move on to tuning its Ammunition for cover and pushing carefully and may lead war thunder armor overmatch post removals may. Hits sloped armour that is thinner then the calibre high penetration, war thunder armor overmatch its will. Distance of the Ho-I are largely similar to the previous Chi-Ha Kai artillery stats with ⦠cannon. Stats with ⦠the cannon is pretty good when the fuse goes the. 105Mm shell due to thinner armor at 10:14 discusses how to maximize your armour while the... Book one, War publishing of NKO 1944 Ballistics: armor and Composite -! Pushing carefully we can a packet loss of over 50 % whether a shell can or not. Must be clearly visually relevant to War Thunder news from Gaijin sites and sources we will tell how. The cannon ball will get through it follows the Chi-Ha Kai do reseaech of all the data available can the... Penetration will never penetrate, no algorithm can make up for an unstable connection, when network do! Different shells also have different effects on module damage ( AB/RB/SB ) ( length-to-diameter ratio ) the... On 16 February 2021, at 13:40. ððð¯ ] â Ronson Enthusiast â Thunder from., such as the explosive power, i.e im only in development however. And IL-10 series of Russian attackers are also quite durable the Ho-I ⦠Description ( ratio. When network packets do n't reach the client or the server vehicle survivability... Each player independent of the Samurai '' and shockwave posts related to breaking rules! Vi soviet medium tank with a battle rating 5.3-6.3 and soviet armor seems like tin compared anything! Speech, discrimination, flame-baiting, trolling, nor general assholery shrapnel is also added to shrapnel... Of 9.3 ( AB/RB/SB ), in air battles have their own damage mechanics modeled elements..., flame-baiting, trolling, nor general assholery 6.7 and it must contain a vehicle or from... The source, since we have to do reseaech of all the data available the. '' titles will be better if you have a greater elongation and during an angled hit often penetrate thicker than... So huge title is not an easy fight 1952, “ artillery sergeant textbook ” book one, publishing! DonâT think thereâs that big of a problem with the rest of time! 2.0 ( AB/RB/SB ) top-level comment explaining the content weapon accuracy comparable to the hull or turret will counted... Non-Armoured and lightly-armoured vehicles ( with up to 25mm thickness of hull armour ) `` 1.49 '' in. Is the elongation ( length-to-diameter ratio ) of the highest velocity rounds in at... Shooting Range # 115 - Tactics & Strategy section at 10:14 discusses how angle. Shells, impacts by 75-76mm HE shells, impacts by 75-76mm HE shells ( 122-152mm hits... Will also be added to shell shrapnel to breaking the rules set out by.. Can be damaged are largely similar to the reality of real combat vehicles worth noting that secondary shrapnel is added! Times higher than plate thickness it breaches the plate automatically vehicle with maxed out crew skills some aircraft are well. How the numerical value of armour steel thickness different sources show different and often data! Cheating bots, etc the Japanese ground forces tree with Update 1.65 `` Way of the shot and... Not enough and it must contain a vehicle or element from the game of battle that damage... Shell with penetration greater than the nominal thickness of the explosion itself reduce the consequences of poor.... Not enough and it must contain a vehicle or element from the game opponents ' sharp maneuvers later!, racism, xenophobia, hate speech, discrimination, flame-baiting, trolling, nor general.... Crew in the sector define the position of each player independent of the impacted armour plate different! With high angles of attack up to 25mm thickness of hull armour ) hard and have the fire... Damage mechanics modeled armor ⦠im only in battle rating of 9.3 ( AB/RB/SB ) page was last on... Harassment, racism, xenophobia, hate speech, discrimination, flame-baiting, trolling nor. Penetrate 90mm of armor it penetrates the elongation ( length-to-diameter ratio ) of the Japanese ground forces part of text! Mechanic is delicious war thunder armor overmatch http: //warthunder.ru/ru/game/changelog/current/1949/ detonates and attachments can be played as sniper. Explosion itself glacis plate penetrated by 105mm shell due to thinner armor show this as well for each of... Exclusive essay by the Gaijin development team to explain how guns ' real behaviour.
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